1121's Armaments

Platoon 1121 of Fort Palatine is equipped with the following weapons and vehicles. Though Fort Palatine certainly had more than this in its prime…well, it’s not in its prime right now. Though there’s certainly enough weapons to equip a small squad, at least.

Each soldier carries 1 sidearm, 1 heavy weapon or support weapon (or heavy weapon with a grenade launcher add-on) and, usually, 2 grenades, plus assorted equipment and ammunition.

This varies based on missions undertaken, of course.

Note that the stats for weapons and vehicles and tweaked and houseruled in many places, also note the lack of fluff or a TN value. Both of which you can find in the books if you want, but which I will be taking some liberty with (and the TN value doesn’t matter).

Weapons

Sidearms:

  • 5 CS-44 Enforcers (+2 dmg, 12/25/45 range, 2 shot, 15 rounds caseless capacity)
  • 10 UT-9 Stingers (+1 dmg, 15/35/55 rng, 3 shot, 18 rounds needles cap.)
  • Enough ammunition for repeated use of all.

Heavy Weapons:

  • 2 HKS-192 Assault Rifles (+2 dmg, 25/60/170, 3 or 3/1-5/30 shots, 30 rounds caseless cap.)
  • 1 RG-21 Sniper Rifle (+3 dmg, 105/530/1030, 2 shot, 15 round cap.)
  • 2 M-6 Shotguns (+3 Slug or +2 Shot (burst) dmg, 15/30/50, 2 shot, 10 round cap.)
  • 3 MP15-9 Light SMGs (+1 dmg, 15/30/50, 3 or 4/1-5/30 shot, 30 rounds caseless cap.)
  • 1 FN-MaGiC Machine Gun (+2 dmg, 75/500/1000, 4/1-5/30 or 8/1-10/80 shot, 500 cap.)
  • 1 Portable Laser Cannon (+1 Hybrid dmg, 50/100/150, 2 shot; adapted from broken power armor)
  • Enough ammunition for repeated use of all.

Support Weapons:

  • 2 M303 Rifle-Mount Grenade Launchers (50/100/300, 1 shot, 4 round capacity)
  • 2 RPG-11 Anti-Mech Rocket Launchers (+2 Hybrid damage, 100/300/500, 1 shot, 1 round cap.)
  • 1 RPG-27 Anti-Mech Rocket Launcher (+4 Hybrid damage, 100/300/500, 1 shot, 1 round cap.)
  • A small RPG-11 rocket stockpile (about 15 rockets), as well as 10 of the RPG-27 rockets.

Tactical Weapons:

  • 20 L7A2 Fragmentation Grenades (+1 dmg, 3p/3s burst)
  • 10 M485 HEAM Anti-Mech Grenades (+2 Hybrid dmg, 2 burst)
  • 5 UT-45 Concussion Grenades (disorienting, 6 burst)
  • 5 UT-42 Flash Grenades (blinding, 6 burst)
  • 5 M-460 Tear Gas Grenades (obscure and debilitating, 6 burst)
  • 5 Claymore II Proximity Mines (+4 Hybrid damage, 5p/5s burst)
  • 10 Satchel Timed Demolition Charges (+6 hybrid damage, 10p/10s burst)

Self-Defense Weapons:

  • 2 Model 18 Advanced Tazer Dart Guns (stuns, 5/10/15, 1 shot, 5 rounds)
  • 5 Stun Batons (+0 dmg and stuns, melee)
  • 5 Composite Combat Knives (+1 dmg, melee)
  • 1 Military Officer’s Sword (+1 dmg, melee)
  • 2 Hyperedge Blades (+2 dmg or +1 hybrid dmg, melee; adapted from broken power armor blades)

Armor:

  • 5 MTCV light combat armors (1/1 armor, 2/2 against energy)
  • 10 MCH helmets (+1/+1 to concealed or MTCV armor, integrated communications)
  • 5 Sentrytech MK-V concealed armor (1/1 armor)
  • 2 Spectrashield Light Sealed Combat Armor (2/2 armor, sealed against smoke and gas)
  • 1 Phalanx II Security Shield (+1/+1 to any armor vs frontal attacks)

Other Equipment:

  • Many PCPUs
  • Many D-Cells
  • Enough Laser Sights to equip all guns (+1 to attack rolls)
  • Night Vision Goggles
  • Binoculars
  • Digital Cameras
  • Medkits
  • Uniforms
  • Halogen Lights
  • Flare Guns
  • Cutting Torches
  • All manner of tools
  • 3 Handheld Laser Targeting Devices

Base Defense Weapons

  • 1 Unknown Missile (activation codes unknown)
  • 5 Long Range Missiles (support, can be launched at laser-painted Ground targets)
  • 2 Anti-Air Laser Cannons (+3 Integrity damage, 250/500/1000)
  • 1 Anti-Air Missile Defense Platform w/2 missiles (+5 integrity damage, 500/1000/1500)

Vehicles

1 MK-10S Centurion (10 feet tall)
  • Agility -1, Perception +0, Strength 1 (-1 damage), Actions +0, Reflex -1
  • Broadband Audio, Nightvision, Radar/IFF, Targeting +1
  • Ejector, Life Support, Manipulator Arms
  • 30 MPH (174/18) speed, Double Jumping Distance, Grapplers, Jump Pods
  • Integrity 5, Armor 1/1, Damage Control 1/Turn
  • Laser (30/200/1500, +1 damage, 3 shots), Hyperedge Blade (+1 dmg, melee)
3 Remote Controlled Drones (10 feet tall)
  • 30 MPH (174/18) A-Pod Flight, 5 Integrity, 1/1 armor
  • Long range night vision and radar, 1 small laser
2 Prowler Light Surveillance Vehicles
  • Large size (20 ft), 4 passengers, 105 cubic feet of cargo
  • Agility +2, Perception +0, Strength 7 (+0), Actions -1, Reflex +0
  • Night vision, Targeting +1
  • Electronic Countermeasures Support System
  • 120 MPH (296/72) ground
  • Integrity 5, Armor 1/1
  • FN-MaGiC Forward Facing Machine Gun (above), or RPG-27 Rocket Launcher (above)
  • 10 rockets, enough machine gun ammo for repeated use
1 M4A1 Vreta Tank
  • Large size (35 ft), 4 passengers, 8.6 cubic feet of cargo
  • Agility -1, Perception +0, Strength 7, Actions -1, Reflex +0
  • Nightvision, Radar/IFF, Targeting +1
  • Ejector System, Sealed System
  • 90 MPH (222/54), A-Pod Lifter (non-flight)
  • Integrity 10, Armor 2/2
  • Main Cannon (+4 dmg, 500/1500/3500 rng, indirect fire, 1 shot, 1000 rounds), 2x Large Laser Cannons (+3 dmg, 250/500/1000 rng, 2 shots)
2 F-1 Spitfire Air Superiority Fighter
  • Large size (35 ft), 1 passenger, 2.5 cubic feet of cargo
  • +0 all attributes
  • Long Range Sensor, Nightvision, Radar/IFF, Targeting +1
  • Ejector, Sealed System
  • Air Speed 1400 mph (3495/850), A-Pods
  • Integrity 10, Armor 1/1
  • 2x RMG-10M Railgun (+2 dmg, 100/500/750 rng, 2 shots, 100 needles cap.) and 2x Missile Rack (+6 dmg each, 3 missiles in each rack)
1 F-109 Comet Fighter/Bomber
  • Large Size (32 ft), 2 passengers, 3.5 cubic feet of cargo
  • +0 all attributes
  • Long Range Sensor, Nightvision, Radar/IFF, Targeting +1
  • Ejector System, Sealed System
  • Air Speed 1200 mph (2960/720), A-Pods
  • Integrity 10, Armor 1/1
  • 1 Laser Cannon (+3 dmg, 250/500/1000, 2 shots)
  • 2 Rocket Pods (+1 dmg or +2-5 Salvo, 15/200/750, 20 rounds each)
  • the two other rocket pods broke off and were unsalvageable except for ammo
1 UCH-70 Werewolf Combat Hovercraft (In need of a lot of repair before it can move again)
  • Behemoth Size (45 ft), 12 passengers, 775 cubic feet cargo
  • +0 all attributes except Perception and Actions, which get -1
  • Nightvision, Radar/IFF, Targeting +1, Thermal
  • Ejector System, Sealed System
  • Air Speed 180 MPH (444/108), A-Pods
  • Integrity 10, Armor 1/1
  • Twin Linked RMG-10M Railguns (+4 dmg, 100/500/750 rng, 4 shots, 3000 needles cap.)
  • Rocket Pods and Grav Bombs are unsalvageably damaged for now, even if it gets moving, and also out of ammunition.

And two Akira ZX Bikes, 180 mph ground vehicle, 1 Integrity, +2 Agility, +1 Reflex, -1 Actions, 1 passenger, 1.6 cubic feet of cargo, no weapons.

Not all of the fort or the surroundings have been explored, so as vehicles are lost and collected and repaired, changes will be made here.

1121's Armaments

Dream of the Sky Wyatt